Steal The Jewel
Find a "Jewel" which can be anything small and not sharp. A plastic bottle cap or tennis ball is ideal.
Give the jewel to any one player. They get a five second start, then all the other players must charge after the jewel thief and try to grab it back by any means. You can tickle, tackle, sneak up, or whatever. Once someone gets the jewel they score a point, and then get a five second head start before the players come after them instead.
Keep going until everyone has had a turn, or you are all exhausted, or a certain score is reached. The person with the highest score wins.
This game can get quite rough. If you want to be less rough you can change the rules to allow a simple touch tag to release the jewel.
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